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If you guys are pushing QA budget cuts or outsource without actual Unity staff being in-sync with how to debug their own products, this is what the result causes.
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If any investors are reading this: Unity Hub is incredibly unstable/unreliable/buggy and lacks even the most basic functionality - even in something as generic as the installer. I don't know what fluff you guys are telling your investors, but if I was one of them and read this, I'd be pretty upset. These people are paying for Unity as a subscription and you guys can't even offer 10 mins to research this when all these people have issues years later? Can't even space check? Can't even clean up or check for your own dll files? Can't even catch errors (just leaving us with these amateur, unhandled, catch-all vague errors)? After 2 years? This is dev 101, and we all expect at least that from Unity. The installer, this post with the lack of help years later - it's all absurd for the expectations Unity brings. Fix your own product when bug reports have been coming in for 2 years. Downloads Everyone info Install About this app arrowforward With Unity Remote 5, you can use an Android device to view and test your game live, right inside the Unity Editor 5. Catch and handle errors less amateur-like: This is supposed to be premium software.Ħ. Check for these DLL files when installing.Ĥ. Use Revo uninstaller to find your own DLL files.ģ. Please forward to Unity Hub outsource company:Ģ. Install Hub again without any help from Unity. Note the dll files (that Unity needs to check for when installing Hub, but fails to do) - nuke em (and Unity QA: These note the files you should've told people to delete in regedit 2 years ago )Ĥ. In about 10 mins, I worked around what Unity QA couldn't figure out in 2 years:ģ.
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